Road course · Czechia

Steel Ring

Steel Ring is a road course in Czechia. OpenStreetMap maps 3 layouts here, the longest 0.76 mi (1.23 km). Below: the map, every corner with a computed line, the elevation, and where to stay and eat.

1.22
Kilometres
11
Corners
—
Ft of elevation

01Track map

Steel Ring track map

C1C2C3C4C5C6C7C8C9C10C11S/FN50 m
LayoutOther loopsS/F Mapped · unverified

© OpenStreetMap contributorsODbL 1.0

Full circuit

Name inferred by TRACK from the mapped loops, not an official layout name.

Mapped length
0.76mi
1.23 km
Direction
Clockwise
From OSM one-way tagging.
Start/finish line
Mapped · unverified
Placed by OpenStreetMap mappers and not verified on site. TRACK asks you to confirm or move it before timing laps here, when you’re stopped.
Corners
11
Inferred from curvature, not official turn numbers
Sectors
3
Estimated, near each third of the lap

Source geometry: OpenStreetMap ↗. Something wrong? Fixing it in OpenStreetMap improves it for everyone.

02Overview

What Steel Ring is like to drive.

The full circuit layout at Steel Ring is 0.76 miles with 11 corners worth setting up for. A generic track-day car in our model brakes hard 8 times a lap and is at full throttle for about 6% of the distance; the longest straight runs roughly 98 ft.

11 of the corners are slow (under 50 mph in the model), 0 are fast (over 75 mph). The corner notes below come from the mapped geometry, not from local knowledge; we’ll add a researched guide for Steel Ring later.

03Lap at a glance

Where the speed is, and where the hills are.

Length
0.76mi
Elevation range
—
Steepest grade
—
Braking zones
8model
Full throttle
6% model
Longest straight
98ft
C1C2C3C4C5C6C7C8C9C10C11MPH7825S/F0.5 mi
Model speed (generic track-day car)

The speed trace is a model, not a real lap: a generic track-day car (about 1.1 g of cornering grip, 1 g braking, 150 W/kg) driven on the computed line through an assumed 12 m wide track. Use it to see where the braking zones and flat-out sections are, not to predict your speeds. Elevation data for this track isn’t loaded yet.

04Corner by corner

The corners at Steel Ring.

TRACK’s own corner numbering (C1, C2…), found from the curvature of the mapped centerline. It isn’t the official turn numbering. Each diagram shows the computed line: the minimum-curvature path through an assumed 12 m wide track. It’s a geometric starting point. Your instructor’s line comes first.

  1. APEXTURN-INEXIT
    C1

    Slow right-hander

    ↱ RightslowchicaneTRACK numbering

    A slow right-hand chicane that turns about 130°, tightening to a radius of roughly 21 m (69 ft). The model car brakes for about 50 m (164 ft), from 64 to 47 mph. The computed line turns in from the left side, takes a late apex, about 30 m after the corner’s geometric apex, and lets the car run out to the left on exit.

    Turns
    130° right
    Tightest radius
    21 m
    Model speed
    64 → 47 mph
    Braking (model)
    50 m
    Grade
    —
  2. APEXTURN-INEXIT
    C2

    Slow right-hander

    ↱ RightslowchicaneTRACK numbering

    A slow right-hand chicane that turns about 579°, tightening to a radius of roughly 10 m (33 ft). The model car brakes for about 50 m (164 ft), from 64 to 47 mph. The computed line turns in from the left side, takes an early apex, about 185 m before the geometric apex, and lets the car run out to the left on exit.

    Turns
    579° right
    Tightest radius
    10 m
    Model speed
    64 → 47 mph
    Braking (model)
    50 m
    Grade
    —
  3. APEXEXITBRAKE
    C3

    Slow right-hander

    ↱ RightslowchicaneTRACK numbering

    A slow right-hand chicane that turns about 406°, tightening to a radius of roughly 10 m (33 ft). The model car brakes for about 35 m (115 ft), from 43 to 29 mph. The computed line turns in from the left side, takes an early apex, about 90 m before the geometric apex, and lets the car run out to the left on exit.

    Turns
    406° right
    Tightest radius
    10 m
    Model speed
    43 → 29 mph
    Braking (model)
    35 m
    Grade
    —
  4. APEXTURN-INBRAKE
    C4

    Slow left-hander

    ↰ LeftslowchicaneTRACK numbering

    A slow left-hand chicane that turns about 201°, tightening to a radius of roughly 12 m (39 ft). The model car brakes for about 40 m (131 ft), from 63 to 28 mph. The computed line turns in from the right side, takes a late apex, about 70 m after the corner’s geometric apex, and lets the car run out to the right on exit.

    Turns
    201° left
    Tightest radius
    12 m
    Model speed
    63 → 28 mph
    Braking (model)
    40 m
    Grade
    —
  5. APEXTURN-INEXITBRAKE
    C5

    Slow left-hander

    ↰ LeftslowchicaneTRACK numbering

    A slow left-hand chicane that turns about 261°, tightening to a radius of roughly 9 m (30 ft). The model car brakes for about 50 m (164 ft), from 63 to 25 mph. The computed line turns in from the right side, takes an early apex, about 15 m before the geometric apex, and lets the car run out to the right on exit.

    Turns
    261° left
    Tightest radius
    9 m
    Model speed
    63 → 25 mph
    Braking (model)
    50 m
    Grade
    —
  6. APEXTURN-INEXITBRAKE
    C6

    Slow right-hander

    ↱ RightslowchicaneTRACK numbering

    A slow right-hand chicane that turns about 344°, tightening to a radius of roughly 11 m (36 ft). The model car brakes for about 50 m (164 ft), from 63 to 25 mph. The computed line turns in from the left side, takes an early apex, about 5 m before the geometric apex, and lets the car run out to the left on exit.

    Turns
    344° right
    Tightest radius
    11 m
    Model speed
    63 → 25 mph
    Braking (model)
    50 m
    Grade
    —
  7. APEXTURN-INEXIT
    C7

    Slow right-hander

    ↱ RightslowchicaneTRACK numbering

    A slow right-hand chicane that turns about 464°, tightening to a radius of roughly 8 m (26 ft). The model car barely brakes here, carrying about 26 mph: a lift or a confident throttle balance. The computed line turns in from the left side, takes a late apex, about 35 m after the corner’s geometric apex, and lets the car run out to the left on exit.

    Turns
    464° right
    Tightest radius
    8 m
    Model speed
    ≈ 26 mph
    Braking (model)
    Lift / none
    Grade
    —
  8. APEXTURN-INEXIT
    C8

    Slow right-hander

    ↱ RightslowchicaneTRACK numbering

    A slow right-hand chicane that turns about 334°, tightening to a radius of roughly 8 m (26 ft). The model car barely brakes here, carrying about 26 mph: a lift or a confident throttle balance. The computed line turns in from the left side, takes an early apex, about 15 m before the geometric apex, and lets the car run out to the left on exit.

    Turns
    334° right
    Tightest radius
    8 m
    Model speed
    ≈ 26 mph
    Braking (model)
    Lift / none
    Grade
    —
  9. APEXTURN-INEXITBRAKE
    C9

    Slow right-hander

    ↱ RightslowchicaneTRACK numbering

    A slow right-hand chicane that turns about 482°, tightening to a radius of roughly 9 m (30 ft). The model car brakes for about 50 m (164 ft), from 47 to 28 mph. The computed line turns in from the left side, takes an early apex, about 10 m before the geometric apex, and lets the car run out to the left on exit.

    Turns
    482° right
    Tightest radius
    9 m
    Model speed
    47 → 28 mph
    Braking (model)
    50 m
    Grade
    —
  10. APEXTURN-INEXITBRAKE
    C10

    Slow right-hander

    ↱ RightslowchicaneTRACK numbering

    A slow right-hand chicane that turns about 460°, tightening to a radius of roughly 9 m (30 ft). The model car brakes for about 50 m (164 ft), from 47 to 28 mph. The computed line turns in from the left side, takes an early apex, about 45 m before the geometric apex, and lets the car run out to the left on exit.

    Turns
    460° right
    Tightest radius
    9 m
    Model speed
    47 → 28 mph
    Braking (model)
    50 m
    Grade
    —
  11. APEXTURN-INEXIT
    C11

    Slow left-hander

    ↰ LeftslowchicaneTRACK numbering

    A slow left-hand chicane that turns about 202°, tightening to a radius of roughly 9 m (30 ft). The model car barely brakes here, carrying about 33 mph: a lift or a confident throttle balance. The computed line turns in from the right side, takes a late apex, about 45 m after the corner’s geometric apex, and lets the car run out to the right on exit.

    Turns
    202° left
    Tightest radius
    9 m
    Model speed
    ≈ 33 mph
    Braking (model)
    Lift / none
    Grade
    —

05Configurations

Every mapped loop at Steel Ring.

TRACK finds each closed loop in the OpenStreetMap raceway network. Named layouts come from OSM circuit relations; the rest are named by length, and some may be combinations the venue never runs. Your first session confirms which one you drove.

  • N50 m

    Full circuit

    0.76 mi

    1.23 kmClockwiseS/F Mapped · unverifiedName inferred

  • N50 m

    Layout B · 1.2 km

    0.72 mi

    1.15 kmClockwiseS/F Mapped · unverifiedName inferred

  • N50 m

    Layout C · 0.9 km

    0.59 mi

    0.94 kmClockwiseS/F Mapped · unverifiedName inferred

© OpenStreetMap contributorsODbL 1.0

06Time it with TRACK

Drive Steel Ring. TRACK knows where you are.

No setup and no transponder. Start a session in the paddock and TRACK recognises Steel Ring and the layout from your GPS trace, then times every lap and sector with a live delta to your best.

iPhone · betaAndroid · planned
  1. 1DetectTRACK matches your first few hundred metres against every mapped layout at Steel Ring, including shared pavement between configurations.
  2. 2Confirm the lineThe start/finish line here is mapped · unverified. When you’re stopped, TRACK shows it on the map: accept it or tap to move it. You’re never asked while driving.
  3. 3Laps, timed retroactivelyLaps you drove before confirming are timed from the recorded trace, so you don’t lose your first session.
  4. 4Go furtherSync a GoPro for video with telemetry and let TRACK Engineer point out where the time is. External 10–25 Hz GPS receivers for tighter sectors are awaiting hardware validation.
  5. Venue and layout detection is tested on simulated drives over real OpenStreetMap circuits, not yet in a real car. Compatible GPS receivers

07Plan your trip

Getting there, staying, eating.

Nearby places for Steel Ring haven’t been loaded yet.

FAQ

Steel Ring, answered.

How long is Steel Ring?

OpenStreetMap maps 3 closed loops at Steel Ring, from 0.59 mi to 0.76 mi (1.23 km). These are mapped centerline lengths; the venue’s published figures can differ slightly.

Which direction does Steel Ring run?

The main mapped layout runs clockwise, from one-way tagging in OpenStreetMap. Check the event’s driver briefing: some venues run reverse-direction days.

Can I time laps at Steel Ring with my phone?

Yes, with the TRACK iPhone app (beta). It recognises Steel Ring and the layout you’re driving from GPS, then times laps and sectors. A phone’s GPS is good for lap times; an external 10–25 Hz receiver tightens sector splits.

Where is the start/finish line at Steel Ring?

The line TRACK uses comes from a start/finish point placed in OpenStreetMap. It isn’t verified on site, so the app asks you to confirm or move it before timing your first session here.

How do I find track days at Steel Ring?

Clubs and organizers list HPDE, track days and club races on MotorsportReg. The venue’s own calendar lists its events too. TRACK doesn’t list events itself.

Where can I stay near Steel Ring?

This page lists hotels, campgrounds, restaurants, fuel and parts stores near Steel Ring from OpenStreetMap, with straight-line distances. Book early for big event weekends.

Track geometry and nearby places: © OpenStreetMap contributors, available under the Open Database License 1.0 (via the TRACK Atlas, snapshot 2026-10-17). Elevation: USGS 3DEP (public domain). Lengths are mapped centerlines, not official figures. The computed line and speed trace are a model. No start/finish line has been verified on site.

TRACK is not affiliated with or endorsed by Steel Ring, MotorsportReg or any business listed here. The venue name identifies the location only and belongs to its owner. TRACK shows no lap records or official results for this venue. Driving advice is general: your instructor, the event’s rules and the venue’s rules come first.