Road course · South Korea

Taebaek Racing Park

Taebaek Racing Park is a road course in South Korea. OpenStreetMap maps 2 layouts here, the longest 1.44 mi (2.32 km). Below: the map, every corner with a computed line, the elevation, and where to stay and eat.

2.32
Kilometres
7
Corners
—
Ft of elevation

01Track map

Taebaek Racing Park track map

C1C2C3C4C5C6C7S/FN250 m
LayoutOther loopsS/F Estimated

© OpenStreetMap contributorsODbL 1.0

Full circuit

Name inferred by TRACK from the mapped loops, not an official layout name.

Mapped length
1.44mi
2.32 km
Direction
Clockwise
From OSM one-way tagging.
Start/finish line
Estimated
Estimated by TRACK from the mapped geometry and not verified on site. TRACK asks you to confirm or move it before timing laps here, when you’re stopped.
Corners
7
Inferred from curvature, not official turn numbers
Sectors
3
Estimated, near each third of the lap

Source geometry: OpenStreetMap ↗. Something wrong? Fixing it in OpenStreetMap improves it for everyone.

02Overview

What Taebaek Racing Park is like to drive.

The full circuit layout at Taebaek Racing Park is 1.44 miles with 7 corners worth setting up for. A generic track-day car in our model brakes hard 4 times a lap and is at full throttle for about 42% of the distance; the longest straight runs roughly 1132 ft.

3 of the corners are slow (under 50 mph in the model), 2 are fast (over 75 mph). There are hairpins where exit speed matters more than entry. The corner notes below come from the mapped geometry, not from local knowledge; we’ll add a researched guide for Taebaek Racing Park later.

03Lap at a glance

Where the speed is, and where the hills are.

Length
1.44mi
Elevation range
—
Steepest grade
—
Braking zones
4model
Full throttle
42% model
Longest straight
1132ft
C1C2C3C4C5C6C7MPH13537S/F0.5 mi1.0 mi
Model speed (generic track-day car)

The speed trace is a model, not a real lap: a generic track-day car (about 1.1 g of cornering grip, 1 g braking, 150 W/kg) driven on the computed line through an assumed 12 m wide track. Use it to see where the braking zones and flat-out sections are, not to predict your speeds. Elevation data for this track isn’t loaded yet.

04Corner by corner

The corners at Taebaek Racing Park.

TRACK’s own corner numbering (C1, C2…), found from the curvature of the mapped centerline. It isn’t the official turn numbering. Each diagram shows the computed line: the minimum-curvature path through an assumed 12 m wide track. It’s a geometric starting point. Your instructor’s line comes first.

  1. APEXTURN-INEXITBRAKE
    C1

    Fast left-hander

    ↰ LeftfastkinkTRACK numbering

    A fast left-hand kink that turns about 9°, tightening to a radius of roughly 78 m (256 ft). The model car brakes for about 110 m (361 ft), from 135 to 97 mph. The computed line turns in from the right side, takes a late apex, about 80 m after the corner’s geometric apex, and lets the car run out to the right on exit.

    Turns
    9° left
    Tightest radius
    78 m
    Model speed
    135 → 97 mph
    Braking (model)
    110 m
    Grade
    —
  2. APEXTURN-INEXITBRAKE
    C2

    Slow right-hander

    ↱ RightslowhairpinTRACK numbering

    A slow right-hand hairpin that turns about 175°, tightening to a radius of roughly 15 m (49 ft). The model car brakes for about 230 m (755 ft), from 135 to 37 mph. The computed line turns in from the left side, takes an early apex, about 10 m before the geometric apex, and lets the car run out to the left on exit.

    Turns
    175° right
    Tightest radius
    15 m
    Model speed
    135 → 37 mph
    Braking (model)
    230 m
    Grade
    —
  3. APEXTURN-INEXIT
    C3

    Fast right-hander

    ↱ RightfastkinkTRACK numbering

    A fast right-hand kink that turns about 29°, tightening to a radius of roughly 48 m (157 ft). The model car barely brakes here, carrying about 89 mph: a lift or a confident throttle balance. The computed line turns in from the left side, takes a late apex, about 80 m after the corner’s geometric apex, and lets the car run out to the left on exit.

    Turns
    29° right
    Tightest radius
    48 m
    Model speed
    ≈ 89 mph
    Braking (model)
    Lift / none
    Grade
    —
  4. APEXTURN-INEXITBRAKE
    C4

    Medium left-hander

    ↰ LeftmediumchicaneTRACK numbering

    A medium left-hand chicane that turns about 96°, tightening to a radius of roughly 29 m (95 ft). The model car brakes for about 35 m (115 ft), from 71 to 52 mph. The computed line turns in from the right side, takes a late apex, about 35 m after the corner’s geometric apex, and lets the car run out to the right on exit.

    Turns
    96° left
    Tightest radius
    29 m
    Model speed
    71 → 52 mph
    Braking (model)
    35 m
    Grade
    —
  5. APEXTURN-INEXITBRAKE
    C5

    Slow right-hander

    ↱ RightslowhairpinTRACK numbering

    A slow right-hand hairpin that turns about 163°, tightening to a radius of roughly 22 m (72 ft). The model car brakes for about 85 m (279 ft), from 71 to 43 mph. The computed line turns in from the left side, takes an early apex, about 10 m before the geometric apex, and lets the car run out to the left on exit.

    Turns
    163° right
    Tightest radius
    22 m
    Model speed
    71 → 43 mph
    Braking (model)
    85 m
    Grade
    —
  6. APEXEXIT
    C6

    Slow left-hander

    ↰ LeftslowchicaneTRACK numbering

    A slow left-hand chicane that turns about 94°, tightening to a radius of roughly 26 m (85 ft). The model car barely brakes here, carrying about 49 mph: a lift or a confident throttle balance. The computed line turns in from the right side, takes an early apex, about 140 m before the geometric apex, and lets the car run out to the right on exit.

    Turns
    94° left
    Tightest radius
    26 m
    Model speed
    ≈ 49 mph
    Braking (model)
    Lift / none
    Grade
    —
  7. APEXEXIT
    C7

    Medium right-hander

    ↱ RightmediumhairpinTRACK numbering

    A medium right-hand hairpin that turns about 213°, tightening to a radius of roughly 32 m (105 ft). The model car barely brakes here, carrying about 65 mph: a lift or a confident throttle balance. The computed line turns in from the left side, takes an early apex, about 150 m before the geometric apex, and lets the car run out to the left on exit.

    Turns
    213° right
    Tightest radius
    32 m
    Model speed
    ≈ 65 mph
    Braking (model)
    Lift / none
    Grade
    —

05Configurations

Every mapped loop at Taebaek Racing Park.

TRACK finds each closed loop in the OpenStreetMap raceway network. Named layouts come from OSM circuit relations; the rest are named by length, and some may be combinations the venue never runs. Your first session confirms which one you drove.

  • N250 m

    Full circuit

    1.44 mi

    2.32 kmClockwiseS/F EstimatedName inferred

  • N250 m

    Layout B · 2.2 km

    1.39 mi

    2.25 kmClockwiseS/F EstimatedName inferred

© OpenStreetMap contributorsODbL 1.0

06Time it with TRACK

Drive Taebaek Racing Park. TRACK knows where you are.

No setup and no transponder. Start a session in the paddock and TRACK recognises Taebaek Racing Park and the layout from your GPS trace, then times every lap and sector with a live delta to your best.

iPhone · betaAndroid · planned
  1. 1DetectTRACK matches your first few hundred metres against every mapped layout at Taebaek Racing Park, including shared pavement between configurations.
  2. 2Confirm the lineThe start/finish line here is estimated. When you’re stopped, TRACK shows it on the map: accept it or tap to move it. You’re never asked while driving.
  3. 3Laps, timed retroactivelyLaps you drove before confirming are timed from the recorded trace, so you don’t lose your first session.
  4. 4Go furtherSync a GoPro for video with telemetry and let TRACK Engineer point out where the time is. External 10–25 Hz GPS receivers for tighter sectors are awaiting hardware validation.
  5. Venue and layout detection is tested on simulated drives over real OpenStreetMap circuits, not yet in a real car. Compatible GPS receivers

07Plan your trip

Getting there, staying, eating.

Nearby places for Taebaek Racing Park haven’t been loaded yet.

FAQ

Taebaek Racing Park, answered.

How long is Taebaek Racing Park?

OpenStreetMap maps 2 closed loops at Taebaek Racing Park, from 1.39 mi to 1.44 mi (2.32 km). These are mapped centerline lengths; the venue’s published figures can differ slightly.

Which direction does Taebaek Racing Park run?

The main mapped layout runs clockwise, from one-way tagging in OpenStreetMap. Check the event’s driver briefing: some venues run reverse-direction days.

Can I time laps at Taebaek Racing Park with my phone?

Yes, with the TRACK iPhone app (beta). It recognises Taebaek Racing Park and the layout you’re driving from GPS, then times laps and sectors. A phone’s GPS is good for lap times; an external 10–25 Hz receiver tightens sector splits.

Where is the start/finish line at Taebaek Racing Park?

TRACK estimates the line from the mapped geometry (usually beside the pit lane, or on the longest straight). It isn’t verified on site, so the app asks you to confirm or move it before timing your first session here.

How do I find track days at Taebaek Racing Park?

Clubs and organizers list HPDE, track days and club races on MotorsportReg. The venue’s own calendar lists its events too. TRACK doesn’t list events itself.

Where can I stay near Taebaek Racing Park?

This page lists hotels, campgrounds, restaurants, fuel and parts stores near Taebaek Racing Park from OpenStreetMap, with straight-line distances. Book early for big event weekends.

Track geometry and nearby places: © OpenStreetMap contributors, available under the Open Database License 1.0 (via the TRACK Atlas, snapshot 2026-10-17). Elevation: USGS 3DEP (public domain). Lengths are mapped centerlines, not official figures. The computed line and speed trace are a model. No start/finish line has been verified on site.

TRACK is not affiliated with or endorsed by Taebaek Racing Park, MotorsportReg or any business listed here. The venue name identifies the location only and belongs to its owner. TRACK shows no lap records or official results for this venue. Driving advice is general: your instructor, the event’s rules and the venue’s rules come first.