Road course · Australia

Calder Park Raceway

Calder Park Raceway is a road course in Australia. OpenStreetMap maps 5 layouts here, the longest 2.64 mi (4.25 km). Below: the map, every corner with a computed line, the elevation, and where to stay and eat.

4.25
Kilometres
14
Corners
—
Ft of elevation

01Track map

Calder Park Raceway track map

C1C2C3C4C5C6C7C8C9C10C11C12C13C14S/FN250 m
LayoutOther loopsPit laneS/F Estimated

© OpenStreetMap contributorsODbL 1.0

Full circuit

Name inferred by TRACK from the mapped loops, not an official layout name.

Mapped length
2.64mi
4.25 km
Direction
Clockwise
From OSM one-way tagging.
Start/finish line
Estimated
Estimated by TRACK from the mapped geometry and not verified on site. TRACK asks you to confirm or move it before timing laps here, when you’re stopped.
Corners
16
Inferred from curvature, not official turn numbers
Sectors
3
Estimated, near each third of the lap

Source geometry: OpenStreetMap ↗. Something wrong? Fixing it in OpenStreetMap improves it for everyone.

02Overview

What Calder Park Raceway is like to drive.

The full circuit layout at Calder Park Raceway is 2.64 miles with 14 corners worth setting up for. A generic track-day car in our model brakes hard 14 times a lap and is at full throttle for about 47% of the distance; the longest straight runs roughly 1739 ft.

8 of the corners are slow (under 50 mph in the model), 3 are fast (over 75 mph). There are hairpins where exit speed matters more than entry. The corner notes below come from the mapped geometry, not from local knowledge; we’ll add a researched guide for Calder Park Raceway later.

03Lap at a glance

Where the speed is, and where the hills are.

Length
2.64mi
Elevation range
—
Steepest grade
—
Braking zones
14model
Full throttle
47% model
Longest straight
1739ft
C1C2C3C4C5C6C7C8C9C10C11C12C13C14MPH13235S/F0.5 mi1.0 mi1.5 mi2.0 mi2.5 mi
Model speed (generic track-day car)

The speed trace is a model, not a real lap: a generic track-day car (about 1.1 g of cornering grip, 1 g braking, 150 W/kg) driven on the computed line through an assumed 12 m wide track. Use it to see where the braking zones and flat-out sections are, not to predict your speeds. Elevation data for this track isn’t loaded yet.

04Corner by corner

The corners at Calder Park Raceway.

TRACK’s own corner numbering (C1, C2…), found from the curvature of the mapped centerline. It isn’t the official turn numbering. Each diagram shows the computed line: the minimum-curvature path through an assumed 12 m wide track. It’s a geometric starting point. Your instructor’s line comes first.

  1. APEXTURN-INEXITBRAKE
    C1

    Medium left-hander

    ↰ LeftmediumcornerTRACK numbering

    A medium left-hand corner that turns about 66°, tightening to a radius of roughly 19 m (62 ft). The model car brakes for about 155 m (509 ft), from 129 to 56 mph. The computed line turns in from the right side, takes an apex close to the geometric apex, and lets the car run out to the right on exit.

    Turns
    66° left
    Tightest radius
    19 m
    Model speed
    129 → 56 mph
    Braking (model)
    155 m
    Grade
    —
  2. APEXTURN-INBRAKE
    C2

    Slow left-hander

    ↰ LeftslowcornerTRACK numbering

    A slow left-hand corner that turns about 90°, tightening to a radius of roughly 7 m (23 ft). The model car brakes for about 55 m (180 ft), from 71 to 35 mph. The computed line turns in from the right side, takes a late apex, about 5 m after the corner’s geometric apex, and lets the car run out to the right on exit.

    Turns
    90° left
    Tightest radius
    7 m
    Model speed
    71 → 35 mph
    Braking (model)
    55 m
    Grade
    —
  3. APEXTURN-INEXITBRAKE
    C3

    Fast right-hander

    ↱ RightfasthairpinTRACK numbering

    A fast right-hand hairpin that turns about 157°, tightening to a radius of roughly 44 m (144 ft). The model car brakes for about 105 m (344 ft), from 108 to 79 mph. The computed line turns in from the left side, takes an early apex, about 195 m before the geometric apex, and lets the car run out to the left on exit.

    Turns
    157° right
    Tightest radius
    44 m
    Model speed
    108 → 79 mph
    Braking (model)
    105 m
    Grade
    —
  4. APEXTURN-INBRAKE
    C4

    Medium right-hander

    ↱ RightmediumhairpinTRACK numbering

    A medium right-hand hairpin that turns about 156°, tightening to a radius of roughly 33 m (108 ft). The model car brakes for about 45 m (148 ft), from 87 to 59 mph. The computed line turns in from the left side, takes a late apex, about 170 m after the corner’s geometric apex, and lets the car run out to the left on exit.

    Turns
    156° right
    Tightest radius
    33 m
    Model speed
    87 → 59 mph
    Braking (model)
    45 m
    Grade
    —
  5. APEXTURN-INEXITBRAKE
    C5

    Slow left-hander

    ↰ LeftslowhairpinTRACK numbering

    A slow left-hand hairpin that turns about 203°, tightening to a radius of roughly 8 m (26 ft). The model car brakes for about 30 m (98 ft), from 51 to 43 mph. The computed line turns in from the right side, takes a late apex, about 80 m after the corner’s geometric apex, and lets the car run out to the right on exit.

    Turns
    203° left
    Tightest radius
    8 m
    Model speed
    51 → 43 mph
    Braking (model)
    30 m
    Grade
    —
  6. APEXTURN-INEXITBRAKE
    C6

    Slow right-hander

    ↱ RightslowhairpinTRACK numbering

    A slow right-hand hairpin that turns about 167°, tightening to a radius of roughly 25 m (82 ft). The model car brakes for about 20 m (66 ft), from 49 to 46 mph. The computed line turns in from the left side, takes a late apex, about 40 m after the corner’s geometric apex, and lets the car run out to the left on exit.

    Turns
    167° right
    Tightest radius
    25 m
    Model speed
    49 → 46 mph
    Braking (model)
    20 m
    Grade
    —
  7. APEXEXIT
    C7

    Medium left-hander

    ↰ LeftmediumchicaneTRACK numbering

    A medium left-hand chicane that turns about 165°, tightening to a radius of roughly 20 m (66 ft). The model car brakes for about 45 m (148 ft), from 76 to 52 mph. The computed line turns in from the right side, takes an early apex, about 65 m before the geometric apex, and lets the car run out to the right on exit.

    Turns
    165° left
    Tightest radius
    20 m
    Model speed
    76 → 52 mph
    Braking (model)
    45 m
    Grade
    —
  8. APEXTURN-INEXIT
    C8

    Slow left-hander

    ↰ LeftslowchicaneTRACK numbering

    A slow left-hand chicane that turns about 164°, tightening to a radius of roughly 20 m (66 ft). The model car brakes for about 20 m (66 ft), from 55 to 48 mph. The computed line turns in from the right side, takes an apex close to the geometric apex, and lets the car run out to the right on exit.

    Turns
    164° left
    Tightest radius
    20 m
    Model speed
    55 → 48 mph
    Braking (model)
    20 m
    Grade
    —
  9. APEXEXIT
    C9

    Fast left-hander

    ↰ LeftfastchicaneTRACK numbering

    A fast left-hand chicane that turns about 68°, tightening to a radius of roughly 24 m (79 ft). The model car brakes for about 55 m (180 ft), from 97 to 83 mph. The computed line turns in from the right side, takes an early apex, about 55 m before the geometric apex, and lets the car run out to the right on exit.

    Turns
    68° left
    Tightest radius
    24 m
    Model speed
    97 → 83 mph
    Braking (model)
    55 m
    Grade
    —
  10. APEXTURN-INEXIT
    C10

    Fast left-hander

    ↰ LeftfastchicaneTRACK numbering

    A fast left-hand chicane that turns about 68°, tightening to a radius of roughly 24 m (79 ft). The model car brakes for about 30 m (98 ft), from 86 to 79 mph. The computed line turns in from the right side, takes an apex close to the geometric apex, and lets the car run out to the right on exit.

    Turns
    68° left
    Tightest radius
    24 m
    Model speed
    86 → 79 mph
    Braking (model)
    30 m
    Grade
    —
  11. APEXTURN-INEXITBRAKE
    C11

    Slow right-hander

    ↱ RightslowchicaneTRACK numbering

    A slow right-hand chicane that turns about 138°, tightening to a radius of roughly 17 m (56 ft). The model car brakes for about 140 m (459 ft), from 115 to 45 mph. The computed line turns in from the left side, takes an early apex, about 10 m before the geometric apex, and lets the car run out to the left on exit.

    Turns
    138° right
    Tightest radius
    17 m
    Model speed
    115 → 45 mph
    Braking (model)
    140 m
    Grade
    —
  12. APEXTURN-INEXITBRAKE
    C12

    Slow right-hander

    ↱ RightslowchicaneTRACK numbering

    A slow right-hand chicane that turns about 184°, tightening to a radius of roughly 17 m (56 ft). The model car brakes for about 140 m (459 ft), from 115 to 45 mph. The computed line turns in from the left side, takes an early apex, about 75 m before the geometric apex, and lets the car run out to the left on exit.

    Turns
    184° right
    Tightest radius
    17 m
    Model speed
    115 → 45 mph
    Braking (model)
    140 m
    Grade
    —
  13. APEXTURN-INEXITBRAKE
    C13

    Slow left-hander

    ↰ LeftslowchicaneTRACK numbering

    A slow left-hand chicane that turns about 89°, tightening to a radius of roughly 23 m (75 ft). The model car brakes for about 30 m (98 ft), from 58 to 45 mph. The computed line turns in from the right side, takes an early apex, about 50 m before the geometric apex, and lets the car run out to the right on exit.

    Turns
    89° left
    Tightest radius
    23 m
    Model speed
    58 → 45 mph
    Braking (model)
    30 m
    Grade
    —
  14. APEXTURN-INEXITBRAKE
    C14

    Slow right-hander

    ↱ RightslowhairpinTRACK numbering

    A slow right-hand hairpin that turns about 165°, tightening to a radius of roughly 21 m (69 ft). The model car brakes for about 45 m (148 ft), from 50 to 47 mph. The computed line turns in from the left side, takes an early apex, about 25 m before the geometric apex, and lets the car run out to the left on exit.

    Turns
    165° right
    Tightest radius
    21 m
    Model speed
    50 → 47 mph
    Braking (model)
    45 m
    Grade
    —

05Configurations

Every mapped loop at Calder Park Raceway.

TRACK finds each closed loop in the OpenStreetMap raceway network. Named layouts come from OSM circuit relations; the rest are named by length, and some may be combinations the venue never runs. Your first session confirms which one you drove.

  • N250 m

    Full circuit

    2.64 mi

    4.25 kmClockwiseS/F EstimatedName inferred

  • N200 m

    Layout B · 2.6 km

    1.61 mi

    2.60 kmClockwiseS/F EstimatedName inferred

  • N200 m

    Layout C · 2.3 km

    1.43 mi

    2.31 kmClockwiseS/F EstimatedName inferred

  • N100 m

    Layout D · 1.8 km

    1.10 mi

    1.77 kmDirection unknownS/F EstimatedName inferred

  • N100 m

    Layout E · 1.6 km

    1.01 mi

    1.62 kmClockwiseS/F EstimatedName inferred

© OpenStreetMap contributorsODbL 1.0

06Time it with TRACK

Drive Calder Park Raceway. TRACK knows where you are.

No setup and no transponder. Start a session in the paddock and TRACK recognises Calder Park Raceway and the layout from your GPS trace, then times every lap and sector with a live delta to your best.

iPhone · betaAndroid · planned
  1. 1DetectTRACK matches your first few hundred metres against every mapped layout at Calder Park Raceway, including shared pavement between configurations.
  2. 2Confirm the lineThe start/finish line here is estimated. When you’re stopped, TRACK shows it on the map: accept it or tap to move it. You’re never asked while driving.
  3. 3Laps, timed retroactivelyLaps you drove before confirming are timed from the recorded trace, so you don’t lose your first session.
  4. 4Go furtherSync a GoPro for video with telemetry and let TRACK Engineer point out where the time is. External 10–25 Hz GPS receivers for tighter sectors are awaiting hardware validation.
  5. Venue and layout detection is tested on simulated drives over real OpenStreetMap circuits, not yet in a real car. Compatible GPS receivers

07Plan your trip

Getting there, staying, eating.

Nearby places for Calder Park Raceway haven’t been loaded yet.

FAQ

Calder Park Raceway, answered.

How long is Calder Park Raceway?

OpenStreetMap maps 5 closed loops at Calder Park Raceway, from 1.01 mi to 2.64 mi (4.25 km). These are mapped centerline lengths; the venue’s published figures can differ slightly.

Which direction does Calder Park Raceway run?

The main mapped layout runs clockwise, from one-way tagging in OpenStreetMap. Check the event’s driver briefing: some venues run reverse-direction days.

Can I time laps at Calder Park Raceway with my phone?

Yes, with the TRACK iPhone app (beta). It recognises Calder Park Raceway and the layout you’re driving from GPS, then times laps and sectors. A phone’s GPS is good for lap times; an external 10–25 Hz receiver tightens sector splits.

Where is the start/finish line at Calder Park Raceway?

TRACK estimates the line from the mapped geometry (usually beside the pit lane, or on the longest straight). It isn’t verified on site, so the app asks you to confirm or move it before timing your first session here.

How do I find track days at Calder Park Raceway?

Clubs and organizers list HPDE, track days and club races on MotorsportReg. The venue’s own calendar lists its events too. TRACK doesn’t list events itself.

Where can I stay near Calder Park Raceway?

This page lists hotels, campgrounds, restaurants, fuel and parts stores near Calder Park Raceway from OpenStreetMap, with straight-line distances. Book early for big event weekends.

Track geometry and nearby places: © OpenStreetMap contributors, available under the Open Database License 1.0 (via the TRACK Atlas, snapshot 2026-10-17). Elevation: USGS 3DEP (public domain). Lengths are mapped centerlines, not official figures. The computed line and speed trace are a model. No start/finish line has been verified on site.

TRACK is not affiliated with or endorsed by Calder Park Raceway, MotorsportReg or any business listed here. The venue name identifies the location only and belongs to its owner. TRACK shows no lap records or official results for this venue. Driving advice is general: your instructor, the event’s rules and the venue’s rules come first.