Road course · Victoria, Australia
Phillip Island Grand Prix Circuit
Phillip Island Grand Prix Circuit is a road course in Victoria, Australia. OpenStreetMap maps one layout here, 2.77 mi (4.45 km). Below: the map, every corner with a computed line, the elevation, and where to stay and eat.
- 4.45
- Kilometres
- 12
- Corners
- —
- Ft of elevation
01Track map
Phillip Island track map
Full circuit
Name inferred by TRACK from the mapped loops, not an official layout name.
- Mapped length
- 2.77mi
- 4.45 km
- Direction
- Counter-clockwise
- From OSM one-way tagging.
- Start/finish line
- Estimated
- Estimated by TRACK from the mapped geometry and not verified on site. TRACK asks you to confirm or move it before timing laps here, when you’re stopped.
- Published length (cross-check)
- 2.76 mi · mapped loop agrees within 3%
- Corners
- 13
- Inferred from curvature, not official turn numbers
- Sectors
- 3
- Estimated, near each third of the lap
Source geometry: OpenStreetMap ↗. Something wrong? Fixing it in OpenStreetMap improves it for everyone.
02Overview
What Phillip Island is like to drive.
The full circuit layout at Phillip Island is 2.77 miles with 12 corners worth setting up for. A generic track-day car in our model brakes hard 10 times a lap and is at full throttle for about 46% of the distance; the longest straight runs roughly 1526 ft.
3 of the corners are slow (under 50 mph in the model), 6 are fast (over 75 mph). There are hairpins where exit speed matters more than entry. The corner notes below come from the mapped geometry, not from local knowledge; we’ll add a researched guide for Phillip Island later.
03Lap at a glance
Where the speed is, and where the hills are.
- Length
- 2.77mi
- Elevation range
- —
- Steepest grade
- —
- Braking zones
- 10model
- Full throttle
- 46% model
- Longest straight
- 1526ft
The speed trace is a model, not a real lap: a generic track-day car (about 1.1 g of cornering grip, 1 g braking, 150 W/kg) driven on the computed line through an assumed 12 m wide track. Use it to see where the braking zones and flat-out sections are, not to predict your speeds. Elevation data for this track isn’t loaded yet.
04Corner by corner
The corners at Phillip Island.
TRACK’s own corner numbering (C1, C2…), found from the curvature of the mapped centerline. It isn’t the official turn numbering. Each diagram shows the computed line: the minimum-curvature path through an assumed 12 m wide track. It’s a geometric starting point. Your instructor’s line comes first.
- C1
Fast right-hander
↱ RightfastcornerTRACK numbering
A fast right-hand corner that turns about 63°, tightening to a radius of roughly 78 m (256 ft). The model car brakes for about 225 m (738 ft), from 142 to 91 mph. The computed line turns in from the left side, takes a late apex, about 160 m after the corner’s geometric apex, and lets the car run out to the left on exit.
- Turns
- 63° right
- Tightest radius
- 78 m
- Model speed
- 142 → 91 mph
- Braking (model)
- 225 m
- Grade
- —
- C2
Medium left-hander
↰ LeftmediumcornerTRACK numbering
A medium left-hand corner that turns about 194°, tightening to a radius of roughly 50 m (164 ft). The model car brakes for about 75 m (246 ft), from 73 to 67 mph. The computed line turns in from the right side, takes a late apex, about 115 m after the corner’s geometric apex, and lets the car run out to the right on exit.
- Turns
- 194° left
- Tightest radius
- 50 m
- Model speed
- 73 → 67 mph
- Braking (model)
- 75 m
- Grade
- —
- C3
Fast left-hander
↰ LeftfastkinkTRACK numbering
A fast left-hand kink that turns about 25°, tightening to a radius of roughly 92 m (302 ft). The model car barely brakes here, carrying about 110 mph: a lift or a confident throttle balance. The computed line turns in from the right side, takes a late apex, about 75 m after the corner’s geometric apex, and lets the car run out to the right on exit.
- Turns
- 25° left
- Tightest radius
- 92 m
- Model speed
- ≈ 110 mph
- Braking (model)
- Lift / none
- Grade
- —
- C4
Fast left-hander
↰ LeftfastcornerTRACK numbering
A fast left-hand corner that turns about 30°, tightening to a radius of roughly 119 m (390 ft). The model car brakes for about 75 m (246 ft), from 120 to 114 mph. The computed line turns in from the right side, takes an early apex, about 30 m before the geometric apex, and lets the car run out to the right on exit.
- Turns
- 30° left
- Tightest radius
- 119 m
- Model speed
- 120 → 114 mph
- Braking (model)
- 75 m
- Grade
- —
- C5
Slow right-hander
↱ RightslowhairpinTRACK numbering
A slow right-hand hairpin that turns about 160°, tightening to a radius of roughly 22 m (72 ft). The model car brakes for about 175 m (574 ft), from 124 to 41 mph. The computed line turns in from the left side, takes an apex close to the geometric apex, and lets the car run out to the left on exit.
- Turns
- 160° right
- Tightest radius
- 22 m
- Model speed
- 124 → 41 mph
- Braking (model)
- 175 m
- Grade
- —
- C6
Medium right-hander
↱ RightmediumkinkTRACK numbering
A medium right-hand kink that turns about 15°, tightening to a radius of roughly 111 m (364 ft). The model car brakes for about 65 m (213 ft), from 91 to 64 mph. The computed line turns in from the left side, takes a late apex, about 10 m after the corner’s geometric apex, and lets the car run out to the left on exit.
- Turns
- 15° right
- Tightest radius
- 111 m
- Model speed
- 91 → 64 mph
- Braking (model)
- 65 m
- Grade
- —
- C7
Medium left-hander
↰ LeftmediumhairpinTRACK numbering
A medium left-hand hairpin that turns about 161°, tightening to a radius of roughly 32 m (105 ft). The model car brakes for about 135 m (443 ft), from 91 to 53 mph. The computed line turns in from the right side, takes an apex close to the geometric apex, and lets the car run out to the right on exit.
- Turns
- 161° left
- Tightest radius
- 32 m
- Model speed
- 91 → 53 mph
- Braking (model)
- 135 m
- Grade
- —
- C8
Fast right-hander
↱ RightfastsweeperTRACK numbering
A fast right-hand sweeper that turns about 48°, tightening to a radius of roughly 92 m (302 ft). The model car brakes for about 95 m (312 ft), from 116 to 97 mph. The computed line turns in from the left side, takes a late apex, about 5 m after the corner’s geometric apex, and lets the car run out to the left on exit.
- Turns
- 48° right
- Tightest radius
- 92 m
- Model speed
- 116 → 97 mph
- Braking (model)
- 95 m
- Grade
- —
- C9
Fast left-hander
↰ LeftfastessesTRACK numbering
A fast left-hand esses that turns about 126°, tightening to a radius of roughly 52 m (171 ft). The model car brakes for about 165 m (541 ft), from 113 to 78 mph. The computed line turns in from the right side, takes a late apex, about 200 m after the corner’s geometric apex, and lets the car run out to the right on exit.
- Turns
- 126° left
- Tightest radius
- 52 m
- Model speed
- 113 → 78 mph
- Braking (model)
- 165 m
- Grade
- —
- C10
Slow right-hander
↱ RightslowchicaneTRACK numbering
A slow right-hand chicane that turns about 124°, tightening to a radius of roughly 20 m (66 ft). The model car brakes for about 110 m (361 ft), from 96 to 40 mph. The computed line turns in from the left side, takes a late apex, about 5 m after the corner’s geometric apex, and lets the car run out to the left on exit.
- Turns
- 124° right
- Tightest radius
- 20 m
- Model speed
- 96 → 40 mph
- Braking (model)
- 110 m
- Grade
- —
- C11
Slow left-hander
↰ LeftslowchicaneTRACK numbering
A slow left-hand chicane that turns about 102°, tightening to a radius of roughly 32 m (105 ft). The model car brakes for about 110 m (361 ft), from 96 to 40 mph. The computed line turns in from the right side, takes an early apex, about 45 m before the geometric apex, and lets the car run out to the right on exit.
- Turns
- 102° left
- Tightest radius
- 32 m
- Model speed
- 96 → 40 mph
- Braking (model)
- 110 m
- Grade
- —
- C12
Fast left-hander
↰ LeftfastcornerTRACK numbering
A fast left-hand corner that turns about 86°, tightening to a radius of roughly 90 m (295 ft). The model car barely brakes here, carrying about 89 mph: a lift or a confident throttle balance. The computed line turns in from the right side, takes an early apex, about 130 m before the geometric apex, and lets the car run out to the right on exit.
- Turns
- 86° left
- Tightest radius
- 90 m
- Model speed
- ≈ 89 mph
- Braking (model)
- Lift / none
- Grade
- —
05Time it with TRACK
Drive Phillip Island. TRACK knows where you are.
No setup and no transponder. Start a session in the paddock and TRACK recognises Phillip Island and the layout from your GPS trace, then times every lap and sector with a live delta to your best.
- 1DetectTRACK matches your first few hundred metres against every mapped layout at Phillip Island, including shared pavement between configurations.
- 2Confirm the lineThe start/finish line here is estimated. When you’re stopped, TRACK shows it on the map: accept it or tap to move it. You’re never asked while driving.
- 3Laps, timed retroactivelyLaps you drove before confirming are timed from the recorded trace, so you don’t lose your first session.
- 4Go furtherSync a GoPro for video with telemetry and let TRACK Engineer point out where the time is. External 10–25 Hz GPS receivers for tighter sectors are awaiting hardware validation.
- Venue and layout detection is tested on simulated drives over real OpenStreetMap circuits, not yet in a real car. Compatible GPS receivers
06Plan your trip
Getting there, staying, eating.
Nearby places for Phillip Island haven’t been loaded yet.
07Track days
Find an open track day at Phillip Island.
TRACK doesn’t copy event listings. An on-page calendar will come with an organizer data partnership.
Before your first day here
08Nearby tracks
Closest mapped venues.
- Sandown RacewayAustralia · 38 mi away
- Avalon RacewayAustralia · 54 mi away
- Calder Park RacewayAustralia · 63 mi away
- Winton Motor RacewayAustralia · 145 mi away
Straight-line distance between venues. All 889 tracks
FAQ
Phillip Island, answered.
How long is Phillip Island?
The mapped centerline of Phillip Island Grand Prix Circuit is 2.77 mi (4.45 km) in OpenStreetMap, against a published 2.76 mi. Published lengths are measured differently, so small differences are normal.
Which direction does Phillip Island run?
The main mapped layout runs counter-clockwise, from one-way tagging in OpenStreetMap. Check the event’s driver briefing: some venues run reverse-direction days.
Can I time laps at Phillip Island with my phone?
Yes, with the TRACK iPhone app (beta). It recognises Phillip Island and the layout you’re driving from GPS, then times laps and sectors. A phone’s GPS is good for lap times; an external 10–25 Hz receiver tightens sector splits.
Where is the start/finish line at Phillip Island?
TRACK estimates the line from the mapped geometry (usually beside the pit lane, or on the longest straight). It isn’t verified on site, so the app asks you to confirm or move it before timing your first session here.
How do I find track days at Phillip Island?
Clubs and organizers list HPDE, track days and club races on MotorsportReg. The venue’s own calendar lists its events too. TRACK doesn’t list events itself.
Where can I stay near Phillip Island?
This page lists hotels, campgrounds, restaurants, fuel and parts stores near Phillip Island from OpenStreetMap, with straight-line distances. Book early for big event weekends.
Track geometry and nearby places: © OpenStreetMap contributors, available under the Open Database License 1.0 (via the TRACK Atlas, snapshot 2026-10-17). Elevation: USGS 3DEP (public domain). Lengths are mapped centerlines, not official figures. The computed line and speed trace are a model. No start/finish line has been verified on site.
TRACK is not affiliated with or endorsed by Phillip Island Grand Prix Circuit, MotorsportReg or any business listed here. The venue name identifies the location only and belongs to its owner. TRACK shows no lap records or official results for this venue. Driving advice is general: your instructor, the event’s rules and the venue’s rules come first.