Road course · Namibia

Tony Rust Race Track

Tony Rust Race Track is a road course in Namibia. OpenStreetMap maps one layout here, 1.76 mi (2.83 km). Below: the map, every corner with a computed line, the elevation, and where to stay and eat.

2.84
Kilometres
9
Corners
—
Ft of elevation

01Track map

Tony Rust Race Track track map

C1C2C3C4C5C6C7C8C9S/FN200 m
LayoutPit laneS/F Mapped · unverified

© OpenStreetMap contributorsODbL 1.0

Full circuit

Name inferred by TRACK from the mapped loops, not an official layout name.

Mapped length
1.76mi
2.83 km
Direction
Not mapped
TRACK takes it from your first drive.
Start/finish line
Mapped · unverified
Placed by OpenStreetMap mappers and not verified on site. TRACK asks you to confirm or move it before timing laps here, when you’re stopped.
Published length (cross-check)
1.62 mi · mapped loop differs by more than 3%; OpenStreetMap may map a different version of this layout
Corners
9
Inferred from curvature, not official turn numbers
Sectors
3
Estimated, near each third of the lap
Data notes (1)
  • Length check failed — 2835 m computed vs 2600 m published (+9.0%, Wikidata Q16857538). No mapped loop matches the published length (it may describe a layout OSM does not map as a closed loop, or a historic layout).

Source geometry: OpenStreetMap ↗. Something wrong? Fixing it in OpenStreetMap improves it for everyone.

02Overview

What Tony Rust Race Track is like to drive.

The full circuit layout at Tony Rust Race Track is 1.76 miles with 9 corners worth setting up for. A generic track-day car in our model brakes hard 8 times a lap and is at full throttle for about 49% of the distance; the longest straight runs roughly 1394 ft.

7 of the corners are slow (under 50 mph in the model), 0 are fast (over 75 mph). There are hairpins where exit speed matters more than entry. The corner notes below come from the mapped geometry, not from local knowledge; we’ll add a researched guide for Tony Rust Race Track later.

03Lap at a glance

Where the speed is, and where the hills are.

Length
1.76mi
Elevation range
—
Steepest grade
—
Braking zones
8model
Full throttle
49% model
Longest straight
1394ft
C1C2C3C4C5C6C7C8C9MPH13831S/F0.5 mi1.0 mi1.5 mi
Model speed (generic track-day car)

The speed trace is a model, not a real lap: a generic track-day car (about 1.1 g of cornering grip, 1 g braking, 150 W/kg) driven on the computed line through an assumed 12 m wide track. Use it to see where the braking zones and flat-out sections are, not to predict your speeds. Elevation data for this track isn’t loaded yet.

04Corner by corner

The corners at Tony Rust Race Track.

TRACK’s own corner numbering (C1, C2…), found from the curvature of the mapped centerline. It isn’t the official turn numbering. Each diagram shows the computed line: the minimum-curvature path through an assumed 12 m wide track. It’s a geometric starting point. Your instructor’s line comes first.

  1. APEXTURN-INEXIT
    C1

    Slow right-hander

    ↱ RightslowhairpinTRACK numbering

    A slow right-hand hairpin that turns about 204°, tightening to a radius of roughly 32 m (105 ft). The model car barely brakes here, carrying about 47 mph: a lift or a confident throttle balance. The computed line turns in from the left side, takes an early apex, about 15 m before the geometric apex, and lets the car run out to the left on exit.

    Turns
    204° right
    Tightest radius
    32 m
    Model speed
    ≈ 47 mph
    Braking (model)
    Lift / none
    Grade
    —
  2. APEXTURN-INEXITBRAKE
    C2

    Medium left-hander

    ↰ LeftmediumcornerTRACK numbering

    A medium left-hand corner that turns about 93°, tightening to a radius of roughly 31 m (102 ft). The model car brakes for about 105 m (344 ft), from 101 to 54 mph. The computed line turns in from the right side, takes an early apex, about 5 m before the geometric apex, and lets the car run out to the right on exit.

    Turns
    93° left
    Tightest radius
    31 m
    Model speed
    101 → 54 mph
    Braking (model)
    105 m
    Grade
    —
  3. APEXTURN-INEXITBRAKE
    C3

    Medium right-hander

    ↱ RightmediumcornerTRACK numbering

    A medium right-hand corner that turns about 88°, tightening to a radius of roughly 34 m (112 ft). The model car brakes for about 130 m (427 ft), from 108 to 58 mph. The computed line turns in from the left side, takes an early apex, about 5 m before the geometric apex, and lets the car run out to the left on exit.

    Turns
    88° right
    Tightest radius
    34 m
    Model speed
    108 → 58 mph
    Braking (model)
    130 m
    Grade
    —
  4. APEXTURN-INEXITBRAKE
    C4

    Slow right-hander

    ↱ RightslowchicaneTRACK numbering

    A slow right-hand chicane that turns about 314°, tightening to a radius of roughly 9 m (30 ft). The model car brakes for about 130 m (427 ft), from 108 to 31 mph. The computed line turns in from the left side, takes a late apex, about 25 m after the corner’s geometric apex, and lets the car run out to the left on exit.

    Turns
    314° right
    Tightest radius
    9 m
    Model speed
    108 → 31 mph
    Braking (model)
    130 m
    Grade
    —
  5. APEXTURN-INEXITBRAKE
    C5

    Slow left-hander

    ↰ LeftslowchicaneTRACK numbering

    A slow left-hand chicane that turns about 546°, tightening to a radius of roughly 4 m (13 ft). The model car brakes for about 130 m (427 ft), from 108 to 31 mph. The computed line turns in from the right side, takes an early apex, about 10 m before the geometric apex, and lets the car run out to the right on exit.

    Turns
    546° left
    Tightest radius
    4 m
    Model speed
    108 → 31 mph
    Braking (model)
    130 m
    Grade
    —
  6. APEXEXITBRAKE
    C6

    Slow left-hander

    ↰ LeftslowchicaneTRACK numbering

    A slow left-hand chicane that turns about 383°, tightening to a radius of roughly 4 m (13 ft). The model car brakes for about 35 m (115 ft), from 50 to 31 mph. The computed line turns in from the right side, takes an early apex, about 55 m before the geometric apex, and lets the car run out to the right on exit.

    Turns
    383° left
    Tightest radius
    4 m
    Model speed
    50 → 31 mph
    Braking (model)
    35 m
    Grade
    —
  7. APEXTURN-INEXITBRAKE
    C7

    Slow left-hander

    ↰ LeftslowchicaneTRACK numbering

    A slow left-hand chicane that turns about 309°, tightening to a radius of roughly 4 m (13 ft). The model car brakes for about 40 m (131 ft), from 46 to 32 mph. The computed line turns in from the right side, takes a late apex, about 80 m after the corner’s geometric apex, and lets the car run out to the right on exit.

    Turns
    309° left
    Tightest radius
    4 m
    Model speed
    46 → 32 mph
    Braking (model)
    40 m
    Grade
    —
  8. APEXTURN-INEXITBRAKE
    C8

    Slow left-hander

    ↰ LeftslowchicaneTRACK numbering

    A slow left-hand chicane that turns about 250°, tightening to a radius of roughly 4 m (13 ft). The model car brakes for about 40 m (131 ft), from 46 to 32 mph. The computed line turns in from the right side, takes a late apex, about 80 m after the corner’s geometric apex, and lets the car run out to the right on exit.

    Turns
    250° left
    Tightest radius
    4 m
    Model speed
    46 → 32 mph
    Braking (model)
    40 m
    Grade
    —
  9. APEXTURN-INEXITBRAKE
    C9

    Slow right-hander

    ↱ RightslowhairpinTRACK numbering

    A slow right-hand hairpin that turns about 180°, tightening to a radius of roughly 29 m (95 ft). The model car brakes for about 80 m (262 ft), from 76 to 45 mph. The computed line turns in from the left side, takes a late apex, about 5 m after the corner’s geometric apex, and lets the car run out to the left on exit.

    Turns
    180° right
    Tightest radius
    29 m
    Model speed
    76 → 45 mph
    Braking (model)
    80 m
    Grade
    —

05Time it with TRACK

Drive Tony Rust Race Track. TRACK knows where you are.

No setup and no transponder. Start a session in the paddock and TRACK recognises Tony Rust Race Track and the layout from your GPS trace, then times every lap and sector with a live delta to your best.

iPhone · betaAndroid · planned
  1. 1DetectTRACK matches your first few hundred metres against every mapped layout at Tony Rust Race Track, including shared pavement between configurations.
  2. 2Confirm the lineThe start/finish line here is mapped · unverified. When you’re stopped, TRACK shows it on the map: accept it or tap to move it. You’re never asked while driving.
  3. 3Laps, timed retroactivelyLaps you drove before confirming are timed from the recorded trace, so you don’t lose your first session.
  4. 4Go furtherSync a GoPro for video with telemetry and let TRACK Engineer point out where the time is. External 10–25 Hz GPS receivers for tighter sectors are awaiting hardware validation.
  5. Venue and layout detection is tested on simulated drives over real OpenStreetMap circuits, not yet in a real car. Compatible GPS receivers

06Plan your trip

Getting there, staying, eating.

Nearby places for Tony Rust Race Track haven’t been loaded yet.

FAQ

Tony Rust Race Track, answered.

How long is Tony Rust Race Track?

The mapped centerline of Tony Rust Race Track is 1.76 mi (2.83 km) in OpenStreetMap, against a published 1.62 mi. Published lengths are measured differently, so small differences are normal.

Which direction does Tony Rust Race Track run?

OpenStreetMap doesn’t record a direction for the main layout at Tony Rust Race Track. Venues sometimes run both ways. TRACK takes the direction from your first laps.

Can I time laps at Tony Rust Race Track with my phone?

Yes, with the TRACK iPhone app (beta). It recognises Tony Rust Race Track and the layout you’re driving from GPS, then times laps and sectors. A phone’s GPS is good for lap times; an external 10–25 Hz receiver tightens sector splits.

Where is the start/finish line at Tony Rust Race Track?

The line TRACK uses comes from a start/finish point placed in OpenStreetMap. It isn’t verified on site, so the app asks you to confirm or move it before timing your first session here.

How do I find track days at Tony Rust Race Track?

Clubs and organizers list HPDE, track days and club races on MotorsportReg. The venue’s own calendar lists its events too. TRACK doesn’t list events itself.

Where can I stay near Tony Rust Race Track?

This page lists hotels, campgrounds, restaurants, fuel and parts stores near Tony Rust Race Track from OpenStreetMap, with straight-line distances. Book early for big event weekends.

Track geometry and nearby places: © OpenStreetMap contributors, available under the Open Database License 1.0 (via the TRACK Atlas, snapshot 2026-10-17). Elevation: USGS 3DEP (public domain). Lengths are mapped centerlines, not official figures. The computed line and speed trace are a model. No start/finish line has been verified on site.

TRACK is not affiliated with or endorsed by Tony Rust Race Track, MotorsportReg or any business listed here. The venue name identifies the location only and belongs to its owner. TRACK shows no lap records or official results for this venue. Driving advice is general: your instructor, the event’s rules and the venue’s rules come first.