Road course · Australia

DriveIt NQ

DriveIt NQ is a road course in Australia. OpenStreetMap maps one layout here, 1.72 mi (2.77 km). Below: the map, every corner with a computed line, the elevation, and where to stay and eat.

2.78
Kilometres
12
Corners
—
Ft of elevation

01Track map

DriveIt NQ track map

C1C2C3C4C5C6C7C8C9C10C11C12S/FN100 m
LayoutS/F Estimated

© OpenStreetMap contributorsODbL 1.0

Full circuit

Name inferred by TRACK from the mapped loops, not an official layout name.

Mapped length
1.72mi
2.77 km
Direction
Not mapped
TRACK takes it from your first drive.
Start/finish line
Estimated
Estimated by TRACK from the mapped geometry and not verified on site. TRACK asks you to confirm or move it before timing laps here, when you’re stopped.
Corners
16
Inferred from curvature, not official turn numbers
Sectors
3
Estimated, near each third of the lap

Source geometry: OpenStreetMap ↗. Something wrong? Fixing it in OpenStreetMap improves it for everyone.

02Overview

What DriveIt NQ is like to drive.

The full circuit layout at DriveIt NQ is 1.73 miles with 12 corners worth setting up for. A generic track-day car in our model brakes hard 10 times a lap and is at full throttle for about 33% of the distance; the longest straight runs roughly 935 ft.

6 of the corners are slow (under 50 mph in the model), 2 are fast (over 75 mph). There are hairpins where exit speed matters more than entry. The corner notes below come from the mapped geometry, not from local knowledge; we’ll add a researched guide for DriveIt NQ later.

03Lap at a glance

Where the speed is, and where the hills are.

Length
1.73mi
Elevation range
—
Steepest grade
—
Braking zones
10model
Full throttle
33% model
Longest straight
935ft
C1C2C3C5C4C6C7C8C9C10C11C12MPH12039S/F0.5 mi1.0 mi1.5 mi
Model speed (generic track-day car)

The speed trace is a model, not a real lap: a generic track-day car (about 1.1 g of cornering grip, 1 g braking, 150 W/kg) driven on the computed line through an assumed 12 m wide track. Use it to see where the braking zones and flat-out sections are, not to predict your speeds. Elevation data for this track isn’t loaded yet.

04Corner by corner

The corners at DriveIt NQ.

TRACK’s own corner numbering (C1, C2…), found from the curvature of the mapped centerline. It isn’t the official turn numbering. Each diagram shows the computed line: the minimum-curvature path through an assumed 12 m wide track. It’s a geometric starting point. Your instructor’s line comes first.

  1. APEXTURN-INEXITBRAKE
    C1

    Medium left-hander

    ↰ LeftmediumhairpinTRACK numbering

    A medium left-hand hairpin that turns about 164°, tightening to a radius of roughly 15 m (49 ft). The model car brakes for about 150 m (492 ft), from 104 to 49 mph. The computed line turns in from the right side, takes an apex close to the geometric apex, and lets the car run out to the right on exit.

    Turns
    164° left
    Tightest radius
    15 m
    Model speed
    104 → 49 mph
    Braking (model)
    150 m
    Grade
    —
  2. APEXTURN-INEXITBRAKE
    C2

    Slow right-hander

    ↱ RightslowcornerTRACK numbering

    A slow right-hand corner that turns about 125°, tightening to a radius of roughly 12 m (39 ft). The model car brakes for about 100 m (328 ft), from 92 to 38 mph. The computed line turns in from the left side, takes a late apex, about 5 m after the corner’s geometric apex, and lets the car run out to the left on exit.

    Turns
    125° right
    Tightest radius
    12 m
    Model speed
    92 → 38 mph
    Braking (model)
    100 m
    Grade
    —
  3. APEXTURN-INBRAKE
    C3

    Slow right-hander

    ↱ RightslowchicaneTRACK numbering

    A slow right-hand chicane that turns about 134°, tightening to a radius of roughly 10 m (33 ft). The model car brakes for about 65 m (213 ft), from 75 to 41 mph. The computed line turns in from the left side, takes a late apex, about 85 m after the corner’s geometric apex, and lets the car run out to the left on exit.

    Turns
    134° right
    Tightest radius
    10 m
    Model speed
    75 → 41 mph
    Braking (model)
    65 m
    Grade
    —
  4. APEXTURN-INEXITBRAKE
    C4

    Slow left-hander

    ↰ LeftslowchicaneTRACK numbering

    A slow left-hand chicane that turns about 170°, tightening to a radius of roughly 11 m (36 ft). The model car brakes for about 30 m (98 ft), from 55 to 43 mph. The computed line turns in from the right side, takes a late apex, about 120 m after the corner’s geometric apex, and lets the car run out to the right on exit.

    Turns
    170° left
    Tightest radius
    11 m
    Model speed
    55 → 43 mph
    Braking (model)
    30 m
    Grade
    —
  5. APEXEXITBRAKE
    C5

    Slow right-hander

    ↱ RightslowchicaneTRACK numbering

    A slow right-hand chicane that turns about 111°, tightening to a radius of roughly 15 m (49 ft). The model car brakes for about 30 m (98 ft), from 55 to 43 mph. The computed line turns in from the left side, takes an early apex, about 70 m before the geometric apex, and lets the car run out to the left on exit.

    Turns
    111° right
    Tightest radius
    15 m
    Model speed
    55 → 43 mph
    Braking (model)
    30 m
    Grade
    —
  6. APEXTURN-INEXITBRAKE
    C6

    Slow right-hander

    ↱ RightslowchicaneTRACK numbering

    A slow right-hand chicane that turns about 61°, tightening to a radius of roughly 11 m (36 ft). The model car brakes for about 55 m (180 ft), from 76 to 48 mph. The computed line turns in from the left side, takes a late apex, about 10 m after the corner’s geometric apex, and lets the car run out to the left on exit.

    Turns
    61° right
    Tightest radius
    11 m
    Model speed
    76 → 48 mph
    Braking (model)
    55 m
    Grade
    —
  7. APEXTURN-INEXIT
    C7

    Fast left-hander

    ↰ LeftfastessesTRACK numbering

    A fast left-hand esses that turns about 60°, tightening to a radius of roughly 25 m (82 ft). The model car barely brakes here, carrying about 96 mph: a lift or a confident throttle balance. The computed line turns in from the right side, takes a late apex, about 210 m after the corner’s geometric apex, and lets the car run out to the right on exit.

    Turns
    60° left
    Tightest radius
    25 m
    Model speed
    ≈ 96 mph
    Braking (model)
    Lift / none
    Grade
    —
  8. APEXTURN-INEXITBRAKE
    C8

    Slow right-hander

    ↱ RightslowhairpinTRACK numbering

    A slow right-hand hairpin that turns about 180°, tightening to a radius of roughly 10 m (33 ft). The model car brakes for about 115 m (377 ft), from 105 to 42 mph. The computed line turns in from the left side, takes a late apex, about 10 m after the corner’s geometric apex, and lets the car run out to the left on exit.

    Turns
    180° right
    Tightest radius
    10 m
    Model speed
    105 → 42 mph
    Braking (model)
    115 m
    Grade
    —
  9. APEXEXIT
    C9

    Medium left-hander

    ↰ LeftmediumchicaneTRACK numbering

    A medium left-hand chicane that turns about 71°, tightening to a radius of roughly 17 m (56 ft). The model car barely brakes here, carrying about 51 mph: a lift or a confident throttle balance. The computed line turns in from the right side, takes an early apex, about 50 m before the geometric apex, and lets the car run out to the right on exit.

    Turns
    71° left
    Tightest radius
    17 m
    Model speed
    ≈ 51 mph
    Braking (model)
    Lift / none
    Grade
    —
  10. APEXEXITBRAKE
    C10

    Medium left-hander

    ↰ LeftmediumchicaneTRACK numbering

    A medium left-hand chicane that turns about 71°, tightening to a radius of roughly 17 m (56 ft). The model car brakes for about 20 m (66 ft), from 68 to 61 mph. The computed line turns in from the right side, takes an early apex, about 55 m before the geometric apex, and lets the car run out to the right on exit.

    Turns
    71° left
    Tightest radius
    17 m
    Model speed
    68 → 61 mph
    Braking (model)
    20 m
    Grade
    —
  11. APEXTURN-INBRAKE
    C11

    Fast left-hander

    ↰ LeftfastkinkTRACK numbering

    A fast left-hand kink that turns about 14°, tightening to a radius of roughly 44 m (144 ft). The model car brakes for about 25 m (82 ft), from 98 to 85 mph. The computed line turns in from the right side, takes a late apex, about 65 m after the corner’s geometric apex, and lets the car run out to the right on exit.

    Turns
    14° left
    Tightest radius
    44 m
    Model speed
    98 → 85 mph
    Braking (model)
    25 m
    Grade
    —
  12. APEXTURN-INEXITBRAKE
    C12

    Medium right-hander

    ↱ RightmediumhairpinTRACK numbering

    A medium right-hand hairpin that turns about 181°, tightening to a radius of roughly 16 m (52 ft). The model car brakes for about 120 m (394 ft), from 98 to 51 mph. The computed line turns in from the left side, takes an early apex, about 25 m before the geometric apex, and lets the car run out to the left on exit.

    Turns
    181° right
    Tightest radius
    16 m
    Model speed
    98 → 51 mph
    Braking (model)
    120 m
    Grade
    —

05Time it with TRACK

Drive DriveIt NQ. TRACK knows where you are.

No setup and no transponder. Start a session in the paddock and TRACK recognises DriveIt NQ and the layout from your GPS trace, then times every lap and sector with a live delta to your best.

iPhone · betaAndroid · planned
  1. 1DetectTRACK matches your first few hundred metres against every mapped layout at DriveIt NQ, including shared pavement between configurations.
  2. 2Confirm the lineThe start/finish line here is estimated. When you’re stopped, TRACK shows it on the map: accept it or tap to move it. You’re never asked while driving.
  3. 3Laps, timed retroactivelyLaps you drove before confirming are timed from the recorded trace, so you don’t lose your first session.
  4. 4Go furtherSync a GoPro for video with telemetry and let TRACK Engineer point out where the time is. External 10–25 Hz GPS receivers for tighter sectors are awaiting hardware validation.
  5. Venue and layout detection is tested on simulated drives over real OpenStreetMap circuits, not yet in a real car. Compatible GPS receivers

06Plan your trip

Getting there, staying, eating.

Nearby places for DriveIt NQ haven’t been loaded yet.

FAQ

DriveIt NQ, answered.

How long is DriveIt NQ?

The mapped centerline of DriveIt NQ is 1.72 mi (2.77 km) in OpenStreetMap. Published lengths are measured differently, so small differences are normal.

Which direction does DriveIt NQ run?

OpenStreetMap doesn’t record a direction for the main layout at DriveIt NQ. Venues sometimes run both ways. TRACK takes the direction from your first laps.

Can I time laps at DriveIt NQ with my phone?

Yes, with the TRACK iPhone app (beta). It recognises DriveIt NQ and the layout you’re driving from GPS, then times laps and sectors. A phone’s GPS is good for lap times; an external 10–25 Hz receiver tightens sector splits.

Where is the start/finish line at DriveIt NQ?

TRACK estimates the line from the mapped geometry (usually beside the pit lane, or on the longest straight). It isn’t verified on site, so the app asks you to confirm or move it before timing your first session here.

How do I find track days at DriveIt NQ?

Clubs and organizers list HPDE, track days and club races on MotorsportReg. The venue’s own calendar lists its events too. TRACK doesn’t list events itself.

Where can I stay near DriveIt NQ?

This page lists hotels, campgrounds, restaurants, fuel and parts stores near DriveIt NQ from OpenStreetMap, with straight-line distances. Book early for big event weekends.

Track geometry and nearby places: © OpenStreetMap contributors, available under the Open Database License 1.0 (via the TRACK Atlas, snapshot 2026-10-17). Elevation: USGS 3DEP (public domain). Lengths are mapped centerlines, not official figures. The computed line and speed trace are a model. No start/finish line has been verified on site.

TRACK is not affiliated with or endorsed by DriveIt NQ, MotorsportReg or any business listed here. The venue name identifies the location only and belongs to its owner. TRACK shows no lap records or official results for this venue. Driving advice is general: your instructor, the event’s rules and the venue’s rules come first.